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Old Jul 12, 2008, 04:12 PM // 16:12   #1
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This was posted by a guild mate of mine. He'd like feedback on any of the issues (I know there's a lot, not my post, but really there's too many for there own separate threads as this is mainly a rant).

I don't necessarily agree with everything, so don't go shooting the messenger on this one.


Quote:
You want to click on enemy, but get an ally or something else--and tab does NOT work

You are in the heat of battle--it would be nice to be able to click only on enemies. Tab is not reliable, as it may choose an enemy not even in the group where your target is, and is often otherwise quite irrational in its cycling. Let's have an option that makes it so you must click in the party panel to get heroes/henchies/minions/pets. Often I click on an enemy way out in front of me, and get my monk (or some other hero/henchie) who is not even in view. But then, when I am an MM, I want to click on a minion, and I will get another ally or NOW I get an enemy (see below).

Even better, you should be able to directly click on any creature in view without needing to get your electron microscope out to try to click on the labels zipping all over the screen. In fact, perhaps the lables should not move up and down, only left and right--once a label is assigned a vertical position it keeps that position as the creature moves. They certainly should be made much easier to click on!


Minion Masters need minion list

If you are an MM, it would be nice to have a small panel for each of your minions, by types, showing their health and what you've put on them-- especially if you want to efficiently use death nova (clicking on them just does not work--see above).


In town, you want to click on NPC or Xunlai chest, but you get a stack of players instead

It should be that when you hold Alt (or whatever key you've chosen) that you ONLY get the NPC's--player labels should be suppressed; after all, that's what the shift key is for (and then, the shift key should suppress NPCs)! As you try to click on the object, it jumps up, out of the way but leaves your cursor on a person instead; and the more players, the more jumps you get.
that damn cursor gets lost too often

It would be nice to be able to change the size, shape and color of the cursor. Too often, in the heat of battle, it gets lots in all the splash and glory. I would like to make mine bigger, as with a high resolution screen, the cursor is too small.


Why, when I click on a skill, do I instead run backwards? Also, ignored clicks...

Too many times I have had skills, where timing is critical, get turned into running backwards instead when clicked. Perhaps this is a timing thing with respect to network, but surely something can be done. Even worse are ignored clicks--you click on skill, item, or something and the click goes unanswered. When doing the first Charr mission in Eye, looking for the Vangaurds, and I pick up a Charr explosive, I sometimes have to click up to 3 times to get the game to let me drop the damn thing; meanwhile, my timing is messed up and I can't get on with my usual skills.



When near obstacles, game does not let you see (clipping issues)

You're in a canyon or next to a cliff, and you want to turn to see something; instead of making the wall, now behind you, invisible (this was well done in Dungeon Siege), instead, you are made to look at your feet. The game also does not let you look up or down properly when on hills. When traveling through the non-desert parts of the Desolation, with all those Abbadon fly-spine thingys, the whole screen flicks in and out as you move, which almost causes epilepsy!

Enemies near edges (say, on bridges) should not be consided obstructed

An enemy is at the edge of a bridge or next to a wall, but when you shoot it with arrows or whack with your sword, you miss and you are told target is obstructed. Very bad, as now only spells will work. This happens on bridges in Arious mines as well as for Vaettirs under trees in Eye of North, for instance.



The damnable 'edge-effect', another clipping issue

You want to go up a path or around a hill, and instead of going where you think you should go, there is a hidden edge and off you go in another direction (often causing you to get into trouble). A good example is the stairs going down towards the bridge over which one finds Ghial (Flesh Golem boss): The bottom of the bridge is actually quite a bit further out than where it appears to be, taking you out into the aggro zone of enemies patrolling down there.



The game CHEATS!

If you can't do something, and its not a special monster skill, then monsters should not be able to do it either! Main thing, as a ranger char, I must stop to shoot or as a caster I must stop to cast. Monsters, however, seem to be able to shoot or cast on the run (even spells that take 2 or more seconds). If they can run through your heroes/henchies, then I should be able to run through them.



Why are chests being taken away? It's damn hard to get a chest title nowadays. And don't get me started on Hard Mode chests...

When I first got to Shiverpeaks, way before Factions and Hard Mode, chests were much more common. But now, I might go into an area only to find 1 or 2 chests (for example, Grenth's always had 2 or 3 in the circuit used to get to the bosses, now it regularly only has 1 or even none). How is one to get the title (both treasure hunter and wisdom titles, and consequently lucky/unlucky titles when using lockpicks) without there being chests, damn it all!

And HM did not help, now you have much more expensive (because lockpicks now break much more easily), but still uncommon, chests with drops that are hardly any better (except, maybe, tomes). HM chests drop purple items much too often, even in what are considered elite areas (Fissure of Woe, for instance). And what reward system! You go into a much more difficult area, and now the lockpicks break much more often (for my ranger, on average the retention rate on lockpicks is 63% normal mode vs 33% in HM; if you have no lucky or treasure title, it is 50% vs 10%), but, as said above, the drops are not noticeably better and way too many purple items.


When in Junundu Wurms, enemies should not be able to determine what you normally are

Try taking Odurra (especially) or Lina, in Hard Mode, into the Desolation in a wurm--enemies will envariably zoom in on her and kill her. How do they know? After all, the wurm icon says you are disguised! Your monk can't save here, 'cause he/she's 'disguised' as a wurm, too.


In alliance battles, there should be a list of all the people on your side

Instead of the panel only showing the three other guys in your little team, the other eight should be put in the allies section (the same as pets), so you can see who've you've got and what a-holes are rage quitting (who then should loose all the faction they have on them, and their Balthazar faction, too). An enemies panel would be useful as well.


Minion Master Heroes need the AI changed so that if they have a Flesh Golem skill, then they make sure to raise one first thing

Enough said, they should always keep a flesh golem up if possible.


In AB, ragequitters should loose all Luxon/Kurzick and Balthazar faction on them, as well as be unable to play for half an hour

I've written this elsewhere, but as I am collecting rants, it's here too. These guys should loose lots, and I am willing to pay the price should my server/connection go down--very worth it! I am sick of them. I'd say the same for leechers, but I have seen people reported who were not leeching, so this would not be fair. I repeat myself, because I really hate these players! They ruin things for everyone else. And besides, you would still get at least some points and Balthazar faction, so I really don't get it.


You should not be able to get stuck IN the gates during AB

Fine if gate closes in your face, but not to get stuck in it and have to wait for someone to come reopen gate.


The game needs a voice chat built in (like having TS or Ventrillo available to all)

Counterstrike has this, and it's OLD! Would make things very nice. There would need to be channels and such, of course.

Last edited by cosyfiep; Jun 01, 2016 at 11:30 PM // 23:30..
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Old Jul 13, 2008, 03:29 AM // 03:29   #2
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Quote:
You want to click on enemy, but get an ally or something else--and tab does NOT work

You are in the heat of battle--it would be nice to be able to click only on enemies. Tab is not reliable, as it may choose an enemy not even in the group where your target is, and is often otherwise quite irrational in its cycling.
Hold Shift and tab backwards.

Quote:
Minion Masters need minion list
Suggestion already exists.

Quote:
In town, you want to click on NPC or Xunlai chest, but you get a stack of players instead

<snip>
Move closer before you click if you're not happy.

Quote:
Why, when I click on a skill-
12345678 are all on your keyboard.

Quote:
The game CHEATS!

If you can't do something, and its not a special monster skill, then monsters should not be able to do it either! Main thing, as a ranger char, I must stop to shoot or as a caster I must stop to cast. Monsters, however, seem to be able to shoot or cast on the run (even spells that take 2 or more seconds). If they can run through your heroes/henchies, then I should be able to run through them.
Either you're lagging or they're deciding to move after they've attacked/fired/cast.

Quote:
In alliance battles, there should be a list of all the people on your side.

Minion Master Heroes need the AI changed so that if they have a Flesh Golem skill, then they make sure to raise one first thing.
Fair enough. The first point probably already has a thread in Sardelac.

Quote:
In AB, ragequitters should loose all Luxon/Kurzick and Balthazar faction on them, as well as be unable to play for half an hour
QQ moar.

@ OP: The general reason that threads like these seem to be closed is that rant threads or QQ threads generally provoke more flaming than discussion, and multiple topic threads don't go anywhere either unless topics are related.

In case you're planning on pressing the issue with any of those points, take it over to Sardelac, and post one idea at a time.
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Old Jul 13, 2008, 03:35 AM // 03:35   #3
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well, they added the Z key title and upgraded the HoM

/sarcasm off

Agree with the chest problem and voice chat.
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Old Jul 13, 2008, 03:41 AM // 03:41   #4
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I agree with nothing on that list except the MM suggestions...which have already been suggested by others...
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Old Jul 13, 2008, 03:43 AM // 03:43   #5
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Quote:
The game needs a voice chat built in (like having TS or Ventrillo available to all)

Counterstrike has this, and it's OLD! Would make things very nice. There would need to be channels and such, of course.
Counterstrike's voice chat system is annoying as RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO, no thanks. I can only handle so many 13 year old kids who think they're hot shit.
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Old Jul 13, 2008, 03:46 AM // 03:46   #6
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What a bad list.
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Old Jul 13, 2008, 04:20 AM // 04:20   #7
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1 good idea in a list so long. Congratz now go cry in another corner of these forums where people care. Wait does that corner exsist here
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Old Jul 13, 2008, 04:45 AM // 04:45   #8
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Most of the inconveniences posted there are able to be worked around, most workarounds which i have adapted to by now.

Except the minion list thing, minions should show up when you press alt, at least for the minion master i think.
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Old Jul 13, 2008, 07:45 AM // 07:45   #9
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Quote:
Originally Posted by credit
Counterstrike's voice chat system is annoying as RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO, no thanks. I can only handle so many 13 year old kids who think they're hot shit.
That isn't a problem with the Voice Chat program in Counter-Strike, it is a problem with you.



As for the ideas, I really like most of them. Some are a little unnecessary or unwanted but for the most part they are good suggestions. Most of them certainly wouldn't hurt anything and would most likely be pretty positive enhancements for the game. So kudos.
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Old Jul 13, 2008, 08:16 AM // 08:16   #10
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AB Rage-quitters, or quitters need to get Faction points deducted from them is a good idea. However I think all the points removed is a bit extreme. how about 50k instead per quits.

Its logical, because a deserter need to be punished.

Voice Chat is a good idea, especially for GW 2 World PvP.

Running Backwards when you click on a skill has one logical explanation, you have an NPC merchant or someone, maybe a hero selected, when you cast something and they are still in range and behind you, hence your character will run towards them to cast the skill if it is a skill for casting on "other ally"

Back slash \ << that one, right in between enter and backspace button will target the closest enemy. tab is the next enemy, shift-tab is previous enemy. if you are a monk, just concentrate on the party window. and click on those, or you can use the numeric keypad.

the rest are just rant I guess.
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Old Jul 15, 2008, 01:35 PM // 13:35   #11
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As to keyboard shortcuts, note the ranter was talking about not being able to get ENEMIES, not about getting allies, and there are NO shortcuts to enemies. The comment about tabs is correct, it does not always cycle to next enemy (whether going forward or backward--thus shift tab does NOT work--the point being made), but may find enemy in another group before coming back to more enemies in group you are fighting. As to in game chat, note the mention of channels, thus, your channel will be free of screaming 13 year olds.
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Old Jul 15, 2008, 01:46 PM // 13:46   #12
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Locking thread for the following reasons:

Quote:
3. Use Relevant Thread Titles.

Make sure your thread titles list your idea. Don't post threads with vague titles like "Greatest Suggestion Yet" when only in your post do you discuss your suggestion. Make sure your thread title states your idea, to keep things organized and less confusing.
Quote:
5. Post One Idea Per Thread

Do not post "A Few Ideas" threads. If you have more than one idea ---first double check with the search button and the index thread to make sure they're fresh suggestions, and create a separate thread for each one with a relevant title. If you don't feel like creating a separate thread for each suggestion you have, post all of them in the Index of Ideas thread stickied at the top of the forum.
Posting several ideas in a thread detracts from detailed discussion on the topics, and is difficult to keep track of. Please post one idea per thread in future. Please also search to ensure your idea has not been suggested before, as several of the ideas in Post #1 clearly already have.

Ensure you always use a thread title which reflects the content of the thread please.

/Locked.
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Last edited by Cebe; Jul 15, 2008 at 01:57 PM // 13:57..
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